Gizmos and Handles are helpful tools that allow us to extend the Scene view in Unity. Gizmos focus on letting us draw additional information and Handles can both draw information and be used to modify an object. For example we can create a handle that lets us adjust (in the scene view) the radius at which a character will react. In this video I’ll run through the key elements of using Gizmos and Handles.
Find the code here: https://github.com/GameDevEducation/DevEssential_Gizmos