In this next part of the biome based procedural generation we’re going to refactor things to make it easier to support chunk based generation in the future and make things easier to extend in the future. We’ll also add support for generation seeds.
📂 Grab the full project ➠https://github.com/GameDevEducation/AdvancedDeepDive_ProcGenTerrain/tree/Part-11-Seeds-and-preparing-for-chunks-EndPoint