I’ve finally released a version of ‘microlithic GOAP’ that I’ve implemented. However, this isn’t a tutorial on it. It’s actually specifically ‘not a tutorial’ because I don’t think the approach works well and I’d recommend not using it. But I think it’s useful to see how I set it up and why I don’t recommend it.
The very cool multi-threaded GOAP implementation by CrashKonjin that I do recommend checking out is over at: https://github.com/crashkonijn/GOAP
📂 Grab the full project ➠https://github.com/GameDevEducation/ANotATutorialTutorial_MicrolithicGOAP