Pathfinding Series: A* Pathfinding

With some solid pathdata in hand we’re going to build up an efficient A* pathfinder that uses a Structure of Arrays (SoA) approach and a few other tricks to improve the pathfinding performance.

📂 Grab the full project ➠ https://github.com/GameDevEducation/PathfindingTour/tree/Part-C-Pathfinding