A Navigation system is an essential piece of glue between behavious and our pathdata/pathfinding. We’ll be designing a Navigation system that works both for our custom pathfinding (for the procgen world) and for a first person environment using Unity NavMesh. This will allow our behaviours to be independent of the underlying pathdata.
📂 Grab the full project ➠https://github.com/GameDevEducation/AISeries/tree/Navigation-System