In this first video in a new series we’ll setup some key components for building Sims style AI. We’ll create smart objects that can advertise the interactions that can be performed with them and we’ll setup a simple AI that can pick and perform an interaction.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTutorial_SimsStyleAI/tree/Part-1-Interaction-Infrastructure