Being able to detect and react to the presence of a player (or other character) can be really handy to achieve effects like trails on the ground or having vegetation react to the player. The challenge though can be to do that efficiently. In this tutorial I’ll show you an efficient way to create a player presence system that runs largely GPU side.
📂 Grab the full project ➠https://github.com/GameDevEducation/DevToolkit_PlayerPresenceShader