In this next tutorial on procedural terrain generation we’re going to look at how to generate islands and also extending the biome map generation to be easily customised. We’ll then use that to setup a simple Voronoi based biome generator.
Shout out to the procedural generation processes discussed here: http://cuberite.xoft.cz/docs/Generator.html I highly recommend checking it out.
📂 Grab the full project ➠https://github.com/GameDevEducation/AdvancedDeepDive_ProcGenTerrain/tree/Part-10-Islands-and-Biome-Modifiers