In this next part of the biome-based procedural generation we’re going to be adding support for the detail system that Unity terrains use for placing grass and meshes like small bushes. We’ll setup a new layer of generators that place those details using a variety of methods.
📂 Grab the full project ➠https://github.com/GameDevEducation/AdvancedDeepDive_ProcGenTerrain/tree/Part-9-Using-the-Detail-System