There are a lot of different approaches for procedural terrain generation. In this Advanced Deep Dive I’ll show you how to procedurally generate an environment with multiple biomes. This is the first part of the series and focuses on generating the biomes and general structure for our procedural generation.
Ooze based biome generation from: https://www.procjam.com/tutorials/en/ooze/
(And thankyou to Glyphic Enigma for the reminder)
Find the code here: https://github.com/GameDevEducation/AdvancedDeepDive_ProcGenTerrain