There are a lot of different approaches for procedural terrain generation. In this Advanced Deep Dive I’ll show you how to procedurally generate an environment with multiple biomes. This is the second part of the series and focuses on modifying the height/shape of the terrain.
Ooze based biome generation from: https://www.procjam.com/tutorials/en/ooze/
(And thankyou to Glyphic Enigma for the reminder)
Find the code here: https://github.com/GameDevEducation/AdvancedDeepDive_ProcGenTerrain