There are a lot of different approaches for procedural terrain generation. In this Advanced Deep Dive I’ll show you how to procedurally generate an environment with multiple biomes. This is the fourth part of the series and focuses on some inspector improvements and general cleanup.
Ooze based biome generation from: https://www.procjam.com/tutorials/en/ooze/
(And thankyou to Glyphic Enigma for the reminder)
Find the code here: https://github.com/GameDevEducation/AdvancedDeepDive_ProcGenTerrain