Unity provides a number of ways for us to integrate into the build process. In this tutorial we’ll take a look at how to use those integrations, in particular how to use the build preprocess hooks to add additional information into our builds such as build times and also talking to the git repo to tag the build with the branch name and latest commit hash.
📂 Grab the full project ➠https://github.com/GameDevEducation/Editor_BuildProcessIntegration