It can be incredibly handy to be able to instantiate a level based on a file. It allows for faster editing and makes it easy for our players to create their own levels. In the first part of the series we’ll get the key components of the infrastructure running to load the files, instantiate the level and some simple behaviours.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTemplate_FileBasedLevels/tree/Part-1-Level-parsing-and-spawning