In this next part of the series on file based levels we’re going to extend the functionality quite a bit. In particular we’ll add support for having voids/holes in our levels as well as allowing blocks to have parameters and have multiple blocks in the one cell.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTemplate_FileBasedLevels/tree/Part-2-Voids-Parameters-and-Multiple-Elements-per-Tile