First Person Characters are a common feature in a lot of games. In this tutorial we’re going to start building our own First Person Controller that uses a Rigidbody and the new Input System. In the first part we’ll setup basic movement (including slope limits) and camera looking (including pitch limits and inverted controls).
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTutorial_CharacterController/tree/Part-1-Basic-Movement