In the third part of the series on building our own rigidbody-based First Person Character controller we’re going to be adding in support for stairs, avoiding getting stuck in the ceiling and adjusting physics materials dynamically to help out with the movement behaviours.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTutorial_CharacterController/tree/Part-3-Stairs-Ceiling-And-Friction