In the final part of the series on building our own rigidbody-based First Person Character Controller we’re going to be adding in support for audio (footsteps, falling and jumping), Field of View (FOV) kicks when running and some quality of life improvements.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTutorial_CharacterController/tree/Part-4-Audio-FOV-Kick-and-Update-Toggles