In this next part of the character controller series we’ll be improving the AI steering logic. We’ll setup dedicated steering commands and some useful controls to allow the AI to move in a more realistic manner. We’ll also add support for controlling the facing of the character when they arrive at their destination.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTutorial_CharacterController/tree/Part-11-Improved-Steering-and-Polish