Shader graph is a node-based shader editing tool available to us in Unity if we’re using either the Universal (URP) or High Definition (HDRP) pipeline. In this tutorial I’ll show you the basics of setting up shaders using shader graph as we build some simple shaders to colour based on height; fade with height; and to use custom functions.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTutorial_IntroToShaderGraph