A lot of games have some form of time of day system that allows time to progress and lets you see that reflected in visual changes or in in-game clocks. In this tutorial we’ll look at how to build a system of our own and one that can control lights, the skybox and an in-game clock. As well as providing it’s own version of delta time for things that need to take a correct amount of the simulated time.
📂 Grab the full project ➠https://github.com/GameDevEducation/DevToolkit_TimeOfDaySystem