The navigation mesh and agent components in Unity can be used to allow our AI characters to move around the world. In this tutorial I’ll show you the essentials for setting up the navigation mesh and agents as well as common tasks like determining when we’re at the goal and also how to implement custom movement for jumps/falls via off mesh links.
Find the code here: https://github.com/GameDevEducation/DeepDive_NavigationMeshAndAgents