In the latest update for the procedurally generated mesh based terrain we’re going to extend the current system to support both vertex colour based and texture based materials for the terrain. We’ll also be setting up a modifier system to make it easier to extend the generation going forward.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTutorial_ProcGenMeshTerrain/tree/Part-2-Texture-generation-and-modifier-setup