We’ve previously seen how to procedurally generate terrain using the Unity Terrain system, what about to just a simple mesh though? What if we want a more faceted look which we won’t get out of Unity Terrain? The solution is to generate the mesh ourselves. In this tutorial we’ll look at how to generate the mesh and a few catches to watch out for.
📂 Grab the full project ➠https://github.com/GameDevEducation/UnityTutorial_ProcGenMeshTerrain/tree/Part-1-Mesh-Generation