Textures are a common element in many (but not all) games to control the appearance of items in our world. In this video we’ll see the basics of working with textures both within the Unity interface and via code. We’ll also see how to use Render Textures (which we can use to create minimaps or security cameras and more). And finally we’ll see how to manipulate a texture, save it to file and how to capture the screen to an image.
Find the code here: https://github.com/GameDevEducation/DevEssential_Textures