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Aug 26 2021 Technical Breakdown: You Will Be Found
At the beginning of July 2021 I released a short, fast-paced and semi-online game called You Will Be Found. In this article I provide a technical breakdown of some key systems: client-server link; client and server side balancing; and, the visual effects.
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May 21 2020 Making an MMO screensaver: Here’s how I built it
During April I made an MMO Screensaver for the Alone Together Jam. In this article I talk about how I designed the game; techniques I used to synchronise the world; and, how I built the multiplayer side.
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Jan 11 2020 Making 12 Games in One Year: Here’s what I learnt
In 2019 I took on the challenge of making and releasing 12 small games in my spare time with each game having a total dev time of no more than 24 hrs. In this article I share what I learned from the process.
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Sep 10 2017 Monument Post Mortem
Monument was my entry for the 2017 Rainbow Jam. My goal with Monument was an ambitious one. I wanted to create a relaxing world that the player could visit where they could see messages of kindness and positivity and hope left by others and leave their own message. And I was going to do this…
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Mar 27 2017 Together Postmortem
Together was a game that I created as part of #ResistJam which was a game jam with the theme of resisting authoritarianism. In this postmortem I’m going to take a look at the process of its development and the areas that worked and didn’t and what I learned to do differently next time.
Developing the Concept
The… -
Mar 19 2017 Low Resolutions Postmortem
Low Resolutions was my first solo attempt at making a larger scale game. The intent was for Low Resolutions to be a 10-15 minute experience that explored difficult choices and the impact those choices have on the people making them. My aim with the project was to create as much as possible myself to push…
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Feb 26 2017 Precipice Postmortem
For the second project in Studio 2 this trimester our students were tasked with adapting an artwork from the Gallery of Modern Art in a week. Originally I wasn’t intending on joining in the project. However, as soon as I saw Red Shift by Shane Cotton I immediately changed my mind. Red Shift caught my eye…
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Feb 26 2017 My Poor Retinas Postmortem
Recently our Studio 1 students have been working on their first project ‘Wherefore Art Thou’. The project set them the challenge of reimagining the game Berzerk in the style of a particular artist. I decided to join in the project as well and was assigned the artist Bridget Riley. This combination resulted in My Poor Retinas…